This bug has long, fuzzy legs that support it on the water’s surface as if the creature stands on solid ground.
Giant Water Strider CR 1
XP 400
N Large vermin
Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
AC 12, touch 10, flat-footed 11 (+1 Dex, +2 natural, â1 size)
hp 19 (3d8+6)
Fort +5, Ref +2, Will +1
Immune mind-affecting effects
Speed 30 ft., fly 20 ft. (poor)
Melee 2 claws +2 (1d4+1), bite +2 (1d2+1)
Space 10 ft.; Reach 5 ft.
Str 13, Dex 13, Con 14, Int â, Wis 10, Cha 2
Base Atk +2; CMB +4; CMD 16 (24 vs. trip)
Skills Fly â5, Perception +4, Swim +5; Racial Modifiers +4 Perception, +4 Swim
SQ water skating
A water strider’s tremorsense functions only when the creature is in contact with the water’s surface.
A water strider can move on the surface of water as if it were on land. A water strider swimming at the water’s surface can pull itself onto the water with a successful Swim check.
Environment any water
Organization solitary or colony (2â9)
Treasure incidental
A giant water strider is a long-legged insect with the ability to walk on water. It feeds on fish and birds. Water striders use their weak flight only to escape predators or for seasonal migrations to new breeding areas. They are sometimes kept as mounts by coast-dwelling humanoids. A giant water strider lives 1â2 years.
Carrying more than a light load (200 pounds) prevents a giant water strider from using its water skating ability.
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.